View of an animated vaporwave scene.
A KenneyJam attempt to make a pirate sailing game using RogueEngine.
View of a rotating Earth from a space station, complete with calming engine noises.
A RogueEngine demo using Rapier physics where you roll a ball around and knock over buildings.
A rough prototype to experiment with RTS-style controls in a 3D environment
A js13k game entry with it's primary mechanic based on a "pipes" style game.
A tile-based game that uses websockets to enable multiplayer
A few brain-training games made in ImpactJS
A quick tutorial HTML5 Canvas game recreating Asteroids
An HTML5 Canvas game framework/library to build games quickly (assets, scaling, animation, sound)
An HTML5 canvas remake of a game in the 90s
Fast rendering HTML canvas box particles
A pure-native retrospective tool for development teams, done in a 70s style
A simple generator for making creative D&D themed taverns
HTML5 audio async loading controlled in the style of Tribes VGS
Browser-based editor for building out maps for MUDs
I replicated the FTL power control system in Processing
Brownian motion smoothed to bezier curves, now with fancy colors!
A simple math demo to show orbits and movement along them.
A spaceship thrust tail
A quick mathy prototype that shows how orbit physics should be calculated
A set of simple fish that don't move quite right. Still tweaking the numbers...
Tweening a ball on an arcing line. Press "D" for debugging lines.